Dear Houdini - distributed points randomly and spherically
Disribute points with bias to center


vector rand = rand(@ptnum+0.1);

@P = vector(sample_normal(rand));


Distribute points within a sphere


vector rand = rand(@ptnum+0.1);

@P = sample_sphere_uniform(rand);


Distribute points on a sphere


vector rand = rand(@ptnum+0.1);

@P = sample_direction_uniform(set(rand.x, rand.y));