tips mainly for Houdini

タグ検索でpacked3件見つかりました。

collision group & ignore

After geometry is packed, create an attribute "collisiongroup" in points. =|CC| s@collisiongroup = "col1"; ||= ***Create "collisinoignore" attribute "collisinoignore" can be specified if a packed piece shouldn't collide with collision groups and/…

https://nkvfx.memo.wiki/d/collision%20group%20%26%... - 2018年09月07日更新

make proxy object for bullet sim with packed primitive

with ** File [[01_packed_prim_proxy_v01_01>>https://1drv.ms/u/s!Aq48eE-W_hEF52XLMKY4r3AazM2R]]…

https://nkvfx.memo.wiki/d/make%20proxy%20object%20... - 2018年04月11日更新

packed disk primitive

***Create Packed Primitive in Python =|PY| node = hou.pwd() geo = node.geometry() geo.createPacked("PackedDisk") ||= ***Create Packed Primitive in Vex =|CC| int ptnum = addpoint(geoself(), {0,0,0}); int primnum = addprim(geoself(), "PackedDisk", ptnum…

https://nkvfx.memo.wiki/d/packed%20disk%20primitiv... - 2018年04月10日更新

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